Maybe this helps new people sort things out (if not already done)
- Alt characters destroy game diversity by reducing the demand for specilized players = not creating a reason to enjoy filling out a role in the world. Where you shold be depended on other people, most players want to stay self sufficient and shuffle tasks around. That would normally end in disaster for the player (due to lost time and lacking in progression, most likely leading to reduced fun), if it weren't for ...
- ... LP; they enable a "sleeper cell" style, where your alt gathers LP by existing in the game world as a clone / a slave of your main character to craft, to albion online silver farming etc..
- With a single pool of LP aka only one character to focus on, crafters, refiners, farmers and gatherers would experience greater demand. In the summer alpha'15, my guild helped out with foodproduction, as buildings demanded high volumes of food and most pvp guild were happy to pay silver for a helping hand. After alt characters were introduced, this concept got kicked.
- Mass production in hardcore guilds, enabled by alt clones, are the way to go, if you want to stay competetive. Crafter guilds are not needed, just make 2 alts, buy premium and do, what your guild leader wants you to do.
Limiting LP to one character per account would be a great way, to counter most of that.
--> "Then i will just buy multiple accounts and rek your ass, n00b!" - will happen, but not everyone will spend more money on multiple accounts = the alt numbers will go down and demand will go up.
I do not understand SI's position in keeping alts in the game world. The highest good a sandbox game offers, is individuality coupled with meaning to get more Albion Online Gold. Meaning got removed due to alts, individuality without meaning is a hipster. We all hate hipsters, so that won't work either.
Remove alt characters or remove LP or limit LP to one account/one character per account
Tackle multiple accounts per player by any means, to maximize demand for specilized play styles and to draw in even more players
Step 1 out of 4 to make this game great, done