In open world PvP in Albion Online, as in real world warfare, numbers matter.
However, if fights are decided by numbers only, this makes for a poor game experience.
We have the following game mechanics to reduce the advantage of larger numbers in PvP
Already implemented and subject to fine tuning
Focus Fire/Focus Healing reduction: we already have a system in place that reduces the effectiveness of focus fire and focus healing by reducing the damage / healing the target receives if being damaged / healed by a large number of players at the same time.
Cap on AoE Healing: All AoE healing spells have a cap on the maximum number of players that they can heal
No Cap on AoE Damage: AoE damage spells do not have a cap on how many players they can damage at the same time.
Escaling AoE Spells: We will have AoE spells that do more harm to each player the more players are hit with the help of Albion Online Gold. To illustrate the principle, if you hit 3 players with a meteor, each of them could take 300 damage. If you hit 6, each of them could take 600 damage. (with a cap somewhere of course). This principle can be applied to different spells, such as crowd control, damage or debuffs.